![]() ![]() Exploration is encouraged my friends, as ignoring these extras found in side rooms can lead to failure come boss time.Įxtra or side rooms are optional, however it is highly recommended that you explore these. Slowly as you learn the weapon types you might find a warm smile creep over your face as the shooting in game when matched with the different weapon types is just superb.Īs you clear areas you slowly increase in power and by finding a new weapon such as a staff or wand your fire power becomes stronger or faster, whilst claiming a chest after clearing a room may give you new abilities such as reduced MP use for the level of stronger attacks. You start with a basic wand that functions exactly like a basic pistol would in a shooter with guns, yet at first it feels jarring to have a magic wand or staff behave this way. Gameplay is like the original title – a roguelike/lite FPS with RPG levelling elements strewn throughout. As you progress you unlock more, each with their own individual move sets, strengths and weaknesses. Initially you can only choose between two remaining wizards from the aftermath of the civil war. The game follows a pretty simple structure: pick a character, choose a load out and head off to tackle the threat in the area. ![]()
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